![]() ![]() Two, the probability of rolling a 3 or 18 on 3d6 is 0.46% each.which means the chance of either of these super hard encounters is 0.92% per roll. One, there is no real reason you can't have encounters that you have the party encounter from a distance to help establish area depth so that they start taking time to determine that an encounter is for them or whether they should avoid it altogether. There are 2 reasons I originally did this. However, the 2 end points (3/18) have a range of EL of EL + (3-6) representing a significant encounter that probably should not be run as a real "battle" encounter unless you want to murder your party. The central numbers are by far the most frequent so the EL range goes from EL -1 to EL +2 in general. ![]() Could you add something to add max ranges of CR or at least limit it down a bit?The current system is based on a 3d6 roll (this will be adjustable eventually as well). For a random level 1 party I got challenge ratings scaling from 0 to 7(!). I noticed that are was a range of CR, which is neat, but it seems a bit deadly at times. Was already having troubles making new monster-lists each time the party went a new direction. Joy! Really happy to see something new and useful, especially in the sandbox game I'm currently running. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |